Banbury Tales

Banbury Tales is a Regency larp inspired by Jane Austen’s books and numerous TV and film adaptions.

Four distinguished families gather at a country estate over the course of the social season. Each real-life day represents a single, eventful day in the game, spaced weeks apart to allow relationships, reputations and rivalries to develop between meetings.

As the younger generation navigate courtship and the pressures of marrying for status or security, the older characters share a past of broken hearts, scandals and decisions they can’t take back, but now must engage in matchmaking, manoeuvring for influence, keeping secrets and possibly seeking redemption for youthful mistakes.

We are planning a major overhaul of the old version of the larp, including reworking the existing characters and partially replacing them with new ones, so more information will be available as time goes on.

Practicals

  • Genre

    Historic larp, Ball, England 1810s (Regency era)

  • Date

    Run 2: 22–26 May 2026 (Fri-Tue, 3 days full of play, 4 nights)
    Run 3: 28 May–1 June 2026 (Thu-Mon, 3 days full of play, 4 nights)

  • Duration

    Run 2: Arrival Fri afternoon, game runs from Sat morning to Mon evening, departure Tue morning
    Run 3: Arrival Thu afternoon, game runs from Fri morning to Sun evening, departure Mon morning

  • Language

    English (both runs)

  • Characters

    32 pre-written characters for players

  • Accommodation

    Shared rooms for 2-5 persons (2 x mattresses in shared attic room with organizers)

  • Food

    Full board (at least three meals a day, vegetarian options available/vegan options limited)

  • Price

    Concession fee 270€ / Standard fee 370€ / Supporter fee 470€
    (2 x 170€ for sleeping on mattresses in shared attic room with organizers)

  • Age

    18+ due to liability reasons

General approach

💥 Societal norms and restrictions:
Banbury Tales is set in Regency England, a society bound by rigid class distinctions, patriarchal values, and social conservatism. Sexism, classism, and a deep anxiety about reputation are part of daily life. Women’s ambitions are often confined to advantageous marriages, queer desires are kept behind closed doors, and scandal can ruin not only individuals but entire families, which is where the game’s dramatic potential and stakes lie.

Why is this important for our game?
We aim to preserve these historical power imbalances and constraints that drive character conflict and drama, rather than smoothing them out through modern, liberal dynamics and worldviews. We invite you to lean into these tensions and explore how your character navigates, manipulates, or is crushed by the norms of their world.

⚠️ Zero tolerance for discrimination outside the game:
While we play with historical forms of oppression, we stand against any form of discrimination outside of the game. In our workshop, we’ll find ways to explore period-appropriate bigotry that enable more play, not less. While there are only female and male characters available, we welcome players of all gender identities to sign up.

🕵️‍♀️ Some characters come with a secret:
From financial ruin and forbidden love to hidden parentage and political intrigue, some characters harbour shameful secrets. Rather than explosive confrontations, secrets in Banbury often simmer under the surface, creating tension through gossip, rumour, and social maneuvering to suppress, discredit or smother in etiquette.

👂 Servants have ears and are eager to share:
If your character uncovers a secret, discretion would be more appropriate than direct confrontation. Gossip is the currency of Regency society, and a subtle hint or overheard phrase in the drawing room can be just as dangerous as an outright accusation. Your character might confide in a friend, make an offhand remark that starts a rumour, or speak in front of the servants (NPCs), knowing that they might take the story further. Scandals don’t need to be dragged out in the open to take effect.

🎭 What tone we want:
This is not a game of relentless suffering, nor is it a whimsical tea party. We would like to balance lighthearted moments with emotional depth. Moments of lightness and romantic yearning coexist with tension, manipulation, and heartbreak. Think Downton Abbey, if it were set in the Regency era – happy, bittersweet, or tragic.

Themes

  • Courtship and matchmaking: The larp includes romantic dynamics such as searching for a suitable match, managing courtship rituals, navigating arranged relationships, or becoming involved in others’ matchmaking efforts. Romantic outcomes can be happy, bittersweet, or tragic. Players in traditionally “active” social roles (especially young male characters, regardless of sexual orientation) are expected to take the initiative, such as initiating conversations, proposing dances, or arranging moments of privacy, as this is critical to the play of players with female characters.
  • Etiquette and reputation: Social rules and public image matter. Characters are expected to behave according to the customs and norms of the setting. Breaking or bending these expectations can have in-game consequences, as players are expected to react to breaches in etiquette.
  • Family drama and relationship conflicts: Characters may have family-based obligations, tensions, or conflicts. This could involve inheritance, loyalty, expectations, rivalry, or generational misunderstandings. Families may support or sabotage each other. Players are encouraged to play out family tensions, show affection or pressure, and allow space for conflict or reconciliation within family units.
  • Secrets and scandals: Hidden relationships, private pasts, or forbidden behaviour may exist behind the scenes. Some characters may be keeping secrets; others may be trying to reveal them – or protect them. Scandal can spread and affect reputation or engagements. Players are encouraged to react to rumours, plant misleading impressions, and let secrets affect how they interact socially even if not directly confronted.
  • Wishes vs expectations: Characters may feel a gap between what they personally want and what society or family expects from them. This theme includes internal conflict, personal compromise, and moral or emotional tension. Some players are forced to make choices between desire and duty, and to feel the strain or cost of maintaining appearances.
  • Money and financial pressure: Wealth plays a major role in determining a character’s prospects and power. This theme explores how access to money or the lack thereof drives action. Characters may be navigating debts, dowries, expectations of advantageous marriages, or efforts to maintain appearances, influencing matchmaking, obligations, or personal shame.

Location

This larp is for you if This larp is NOT for you if

You enjoy playing with complex social norms and hierarchies in historical settings.

You enjoy playing with social pressure and family drama.

You enjoy playing at a slower pace.

You enjoy creating a story together and are open to supporting others as co-creator.

You respect the writers’ vision for a character, and you are willing to stick to it for the sake of game balance.

You don’t mind short (scheduled) off-game breaks for calibration (one planned).

You don’t mind giving the organisers a hand clearing the venue before departure (no cleaning).

You are mainly interested in the clothing style and overall aesthetics of the Regency era.

You find strict social norms tiresome and tend to let your character’s actions be guided by a modern worldview.

You prefer larps with a lot of action or “doing”.

You get frustrated if your character doesn’t succeed or isn’t in the spotlight.

You prefer to reinterpret or adjust a character to better suit your personal style or preferences without talking to the writers first.

You hate playing with time jumps and off-game breaks.

You expect an event run by professional event organizers. (As most larps, this is run by volunteers.) 

What to expect

  • Pre-written characters
  • Collaborative play style (play to lift)
  • Act structure with time jumps (overnight)
  • Some ressource play for older generations (dowry considerations/negotiations)
  • Use of safety mechanics
  • Self-preparation and workshop on site
  • Pre-game hype and communication on Discord
  • Organizers take turns playing 1x full character per run
  • In-game entertainment (ball, croquet, badminton, billiard, picnic, theatrical, charity fair, parlour games, card games)
  • Dance workshop led by a knowledgeable player (or a dance mistress if available)
  • Live musicians on one of the evenings (subject to confirmation; not guaranteed at this stage)

What NOT to expect

  • Absolute historical correctness
  • Reenactment
  • Point-based system
  • Achieving your character’s goals (play to win)
  • Transparent game
  • Play on racism
  • Play on antisemitism
  • A whole host of downstairs characters/NPCs that serve food & drinks and help with getting dressed

Content Warning

  • Mock firearms
  • Homophobia
  • Classism
  • Sexism
  • Violence (physical and emotional)
  • Mention of sexual violence

Gallery

A picture is worth a thousand words: Photographer The Kelric View has accompanied Run 1 and captured the best moments with his camera.

Characters

We will have up to 32 playable characters and four families for you to choose from. We are planning a major overhaul, so the characters below will not fully represent your choice.

Team

Story and characters: Nicholas Chung, Vicky Heinzelmann

Sign-up and finances: Nicholas Chung

Production: Nicholas Chung, Vicky Heinzelmann, Lena Felten

Props: Nicholas Chung

Kitchen: Tibor Laubert, Larissa

Crew: Anna Brändle, Diana Dinger, Jen Hoge, Jenny Berger, Jessica Kugler